The difficulty of leaving human-dominance in more-than-human contexts
This critique is to enquire into the implemented ideas of otherness, speculative realism, and enchantment in Superflux’s project Refuge for Resurgence (RfR)
This critique is to enquire into the implemented ideas of otherness, speculative realism, and enchantment in Superflux’s project Refuge for Resurgence (RfR)
This brief article is merely an attempt to draw on philosophic ideas of essence and apply these ideas to a designed product in-formation in the form of a Minimum Viable Product (MVP) concept.
In the year 2050, humanity has finally accepted and involved the rich vibrancy and agency from the entities that surround us, with their innate or intentional abilities to positively and negatively affect all the systems that surround them.
This literature review considers: Philosophy of Design after Anthropocentrism, across three themes; The Importance of a Flat Ontology in Philosophy of Design; Human-Centred Design (HCD) and the Absent Human Object; Integration of Object- Oriented Ontology (OOO) within Creative Practice.
In this post I will use PESTLE analysis as a method to interpret and envisage the world in which Agi Haines’ speculative design work, Transfigurations, may occupy.
This first episode is to introduce concepts of Drivers, Trends, and Mega-trends. These are essential components of Futures Thinking as they have a strong influence on the type of plausible Future being explored.
In this 2nd episode of 1 Minute Futures Methods we build on the knowledge of Drivers and Trends by describing the use of PESTLE analysis and gaining finer detail research by the use of Relevance Trees. This is called Driver Mapping.
A short animation introducing the overlap between the 2 systems of innovation of Futures Thinking and Design Thinking.
Q&A Interview with Dr Randolph Kent where he discusses the trigger for his interest in Futures, how Futures has been applied in the context of Humanitarianism, its positive and negative outcomes, and where Futures Thinking may lead to in the future…
To shape the future, the use of scenarios, artefacts from the future, and prototyping used as exploratory media and to act as provocations, are prime areas for designers to bring innovative ideas to life.